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Publications
2009
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Jorge Baier and Adi Botea. 2009.
Improving Planning Performance Using Low-Conflict Relaxed Plans.
In Proceedings of the International Conference on Automated Planning and Scheduling ICAPS-09, Thessaloniki, Greece.
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Akihiro Kishimoto, Alex Fukunaga and Adi Botea. 2009.
Scalable, Parallel Best-First Search for Optimal Sequential Planning.
In Proceedings of the International Conference on Automated Planning and Scheduling ICAPS-09, Thessaloniki, Greece.
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Ko-Hsin Cindy Wang and Adi Botea. 2009.
Tractable Multi-Agent Path Planning on Grid Maps.
In Proceedings of the International Joint Conference on Artificial Intelligence IJCAI-09, Pasadena, USA.
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Adi Botea and André A. Ciré. 2009.
Decentralized Planning with Temporally Extended Goals and Uncontrollable Events.
In Proceedings of the International Joint Conference on Artificial Intelligence IJCAI-09, Pasadena, USA.
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Adi Botea and Anbulagan. 2009.
Analysing the Behaviour of Crossword Puzzles.
In Proceedings of the Symposium on Combinatorial Search SoCS-09, Lake Arrowhead, California, USA.
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Akihiro Kishimoto, Alex Fukunaga and Adi Botea. 2009.
Parallel Best-First Search for Optimal Sequential Planning (Research Statement).
In Proceedings of the Symposium on Combinatorial Search SoCS-09, Lake Arrowhead, California, USA.
2008
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Ko-Hsin Cindy Wang and Adi Botea. 2008.
Fast and Memory-Efficient Multi-Agent Pathfinding.
In Proceedings of the International Conference on Automated Planning and Scheduling ICAPS-08, Sydney, Australia.
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André A. Ciré and Adi Botea. 2008.
Learning in Planning with Temporally Extended Goals and Uncontrollable Events.
In Proceedings of the European Conference on Artificial Intelligence ECAI-08. Patras, Greece.
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Anbulagan and Adi Botea. 2008.
Crossword Puzzles as a Constraint Problem.
In Proceedings of the International Conference on Principles and Practice of Constraint Programming CP-08, Sydney, Australia.
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John-Paul Kelly, Adi Botea and Sven Koenig. 2008.
Offline Planning with Hierarchical Task Networks in Video Games.
To appear in the Proceedings of the Fourth International Conference on
Artificial Intelligence and Interactive Digital Entertainment AIIDE-08, Stanford, CA, USA.
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Daniel Harabor and Adi Botea. 2008.
Hierarchical Path Planning with Multi-Size Agents in Heterogenous Environments.
In the IEEE Symposium on Computational Intelligence and Games CIG-08.
Also, in the ICAPS-08 Workshop KEPS-08.
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Adi Botea and Carlos Linares Lopez, editors. 2008.
Proceedings of the ECAI-08 Workshop on AI in Games AIG-08.
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2007
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Patrik Haslum, Blai Bonet, Malte Helmert, Adi Botea and Sven Koenig. 2007.
Domain-Independent Construction of Pattern Database Heuristics for Cost-Optimal Planning.
In Proceedings of the 22nd National Conference on Artificial Intelligence (AAAI). Vancouver, Canada. AAAI Press.
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Botea A., Muller M., and Schaeffer J. 2007. Fast Planning with Iterative Macros. In Proceedings of the International Joint Conference on Artificial Intelligence IJCAI-07, Hyderabad, India.
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- Botea A., 2007. Crossword Grid Composition with A Hierarchical CSP Encoding. In the CP 2007 Workshop ModRef-07, Providence, Rhode Island, USA.
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- Kelly J. P., Botea A., Koenig S., 2007. Planning with Hierarchical Task Networks in Video Games. In the ICAPS 2007 Workshop on Planning in Games, Providence, Rhode Island, USA.
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2006
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Botea A. 2006. Improving AI Planning and Search with Automatic Abstraction, PhD Thesis, University of Alberta, Edmonton, Canada.
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Botea A., Buffet O., Zanella M. editors, 2006. Proceedings of the ECAI 2006 Workshop on Planning, Learning and Monitoring with Uncertainty and Dynamic Worlds, September 29 2006, Riva del Garda, Italy.
2005
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Botea A., Enzenberger M., Mueller M., and Schaeffer J. 2005. Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. In Journal of Artificial Intelligence Research, volume 24, 581-621.
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Botea A., Mueller M., and Schaeffer J. 2005. Learning Partial-Order Macros from Solutions. In Proceedings of the Fifteenth International Conference on Automated Planning and Scheduling ICAPS-05, 231-240, Monterey, CA, USA.
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2002-2004
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Botea A., Mueller M., and Schaeffer J. 2004. Near Optimal Hierarchical Path-Finding. In Journal of Game Development, volume 1, issue 1, 7-28.
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Botea A., Mueller M., and Schaeffer J. 2004. Using Component Abstraction for Automatic Generation of Macro-Actions. In Proceedings of the Fourteenth International Conference on Automated Planning and Scheduling ICAPS-04, 181-190, Whistler, BC, Canada.
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Botea A., Mueller M., and Schaeffer J. 2002. Using Abstraction for Planning in Sokoban. In Proceedings of the Third International Conference on Computers and Games CG-02, volume 2883 of Lecture Notes in Artificial Intelligence, 360-375, Edmonton, AB, Canada.
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Botea A., Mueller M., and Schaeffer J. 2003. Extending PDDL for Hierarchical Planning and Topological Abstraction. In Proceedings of the ICAPS-03 Workshop on PDDL, 25-32, Trento, Italy.
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Botea A., Enzenberger M., Mueller M., and Schaeffer J. 2004. Macro-FF. In Booklet of 4th International Planning Competition, 15-17.
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Botea A. 2003. Reducing Planning Complexity with Topological Abstraction. In Proceedings of the ICAPS-03 Doctoral Consortium, 11-15, Trento, Italy.
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Botea A. 2002. Using Abstraction for Heuristic Search and Planning. Research Summary. In Proceedings of the 5th International Symposium on Abstraction, Reformulation, and Approximation SARA-02, volume 2371 of Lecture Notes in Artificial Intelligence, 326-327, Kananaskis, AB, Canada.
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